Defines internal values for both compression and decompression.
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Defines internal values for both compression and decompression.
◆ BZip2Constants()
| ICSharpCode.SharpZipLib.BZip2.BZip2Constants.BZip2Constants |
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◆ BaseBlockSize
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.BaseBlockSize = 100000 |
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When multiplied by compression parameter (1-9) gives the block size for compression 9 gives the best compression but uses the most memory.
◆ GroupCount
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.GroupCount = 6 |
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◆ GroupSize
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.GroupSize = 50 |
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◆ MaximumAlphaSize
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.MaximumAlphaSize = 258 |
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◆ MaximumCodeLength
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.MaximumCodeLength = 23 |
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◆ MaximumSelectors
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.MaximumSelectors = (2 + (900000 / GroupSize)) |
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◆ NumberOfIterations
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.NumberOfIterations = 4 |
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◆ OvershootBytes
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.OvershootBytes = 20 |
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◆ RandomNumbers
| readonly int [] ICSharpCode.SharpZipLib.BZip2.BZip2Constants.RandomNumbers |
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Random numbers used to randomise repetitive blocks.
◆ RunA
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.RunA = 0 |
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◆ RunB
| const int ICSharpCode.SharpZipLib.BZip2.BZip2Constants.RunB = 1 |
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The documentation for this class was generated from the following file: